But, do people really use regular enchanting after a few days on the server?maybe for players without Harpy and up? losing levels is very frustrating from a first person perspective, i think everyone could agree
I see your point but if XP was given a better use then wouldnt the whole concept of this become useless as it would be OP to have something that stores your XP, if its only used for something minor then fair enough.But, do people really use regular enchanting after a few days on the server?
I think we should focus more on giving experience a better use first before we implement something like this.
Maybe when drank, mending can use the exp like it does with orbs, making fixing items a lot less annoying, both useful for pvp (carrying 15 stacks of bottles just for 1 fight since 1.16 fights are like that is annoying), and for grinding jobs that damage tools a lot.I like the idea behind it. However, what would the purpose be? As of right now there would be no benefit in storing experience.